Cubase VST-SX Tips & Tricks


Organizing your Plug-ins Folder

With hundreds of commercial plug-ins and instruments available now and hundreds of free plug-ins and instruments downloadable for free, the list of your plug-ins in VST can be getting incredibly long. Every time you want to load up an audio plug-in or VST instrument, you have to go through a long, long list to find the one you want...a lot of times it's way down at the bottom offscreen so you have to scroll way down to get to it. Wouldn't it be nice if you could classify and organize the plug-ins by types so you can get to the one you want faster?

Funny you should ask, because you can do it.

Here's how: You can organize your plug-ins by type and put them into neat little folders so you don't have to scroll all the way though lots of them to get to the one you want:

and it also helps you find your Virtual Instruments easier...

First you will have to make a new folder inside your VST Plug-ins folder and name it, as in the picture below :

In this example above I made one new folder each for Creative, Mastering and Restoration. You can do the same or you can make a folder and call it "Reverbs, Delays, Drums, Synths" or whatever you like. If you have Cubase SX, you will notice that Steinberg already started doing this. The second thing you need to do is move over the plug-in itself into the folder that you want. In my Restoration folder I have placed the DeClicker and the DeNoiser plug-ins. If you have installed some other Instruments or plug-ins, simply drag them into the folder you want them to go into...and that's it.

If you are using a Mac, you will notice that there is a folder in your VST Plugins folder called Spectral Design Plugs.eff. This is there because in order to use a few plug-ins like DeClicker, DeNoiser, Magneto or Mastering Edition you will have to move over the engines as well. Where are the engines? If you look inside your VST Plug-ins folder you will find the original Spectral Design Plugs.eff folder which contains the DeClicker and DeNoiser engines. The third thing you will need to do is make a new folder inside the Restoration folder for the Plug-ins that you want to use which have engines. You will need to make a new folder and name it Spectral Design Plugs.eff and make sure that you spell it exactly the same way, capital letters, spaces etc... Now you can move the engines into that folder, but don't copy over the VST Engine or the VST Dynamics, they stay where they are. Some Plug-ins do not need engines. Most Steinberg Plug-ins have engines but most 3rd party plug-ins like GRM, Prosoniq and all the free plug-ins do not have engines. If you look at my Mastering folder in this picture:

you will notice that PROSONIQ Dynasone does not have an engine, so all we need to do is copy over the plug-in itself and the presets folder. If you look at the Mastering folder again you will see that I had to make another Spectral Design Plugs.eff folder and put the Magneto, Mastering Edition, Q-Metric and TLA Audio EQ-1 engines in there since they have engines too.



Organizing your Plug-ins into folders only takes a few minutes and can really help save time from searching a long list of plug-ins mixed with instruments. It will help you find the plug-in or instrument you want faster and will really pay off when you are in the zone of working on music.

About the writer:

Costa Kotselas worked for Steinberg for many years as a product specialist and content producer for Costa has also been working as a consultant to some of the world's top film composers and is now offering intensive weekend "learn cubase" seminars.

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